Horus lives within the community at HCE. His major role is a general maintenance man. Horus has a Jack-of-all-trades aspect to him, but he's particularly good at carpentry and other woodworking. If there is a leak in the room, or a door is sticking, Horus can take care of it. While there are some things that he can't do, he is quick to learn.
Horus is generally friendly and mild mannered. He keeps to himself, and doesn't poke his nose where he doesn't think it belongs. He gets these behaviors from his father. Horus' father lived through the collapse, and quickly found his way of surviving was keeping his head low.
Horus likes to keep things in working order and tidy. When he isn't serving his community at HCE, he is relaxing in his bunk. His old age shows more often than not these days, and you can frequently hear him muttering about one joint or the other.
NAME:
Age: 53
Sex: Male
Race: African American
Class: Lower
Profession: Craftsperson
Disposition: Mild
Faction(s):
DESCRIPTION & BACKGROUND
Horus lives within the community at HCE. His major role is a general maintenance man. Horus has a Jack-of-all-trades aspect to him, but he's particularly good at carpentry and other woodworking. If there is a leak in the room, or a door is sticking, Horus can take care of it. While there are some things that he can't do, he is quick to learn.
Horus is generally friendly and mild mannered. He keeps to himself, and doesn't poke his nose where he doesn't think it belongs. He gets these behaviors from his father. Horus' father lived through the collapse, and quickly found his way of surviving was keeping his head low.
Horus likes to keep things in working order and tidy. When he isn't serving his community at HCE, he is relaxing in his bunk. His old age shows more often than not these days, and you can frequently hear him muttering about one joint or the other.
http://goo.gl/maps/pIAD1
HEALTH = 7
INITIATIVE = 7
DEFENSE = 3
SPEED = 11
WEAPONS = 1-2 melee weapon(s)
ARMOR = noneATTRIBUTES
Intelligence: 3
Wits: 3
Resolve: 3
Strength: 2
Dexterity: 2
Stamina: 2
Presence: 2
Manipulation: 2
Composure: 3
SKILLS
Mental
Academics : 3 (Carpentry)Computer : 0
Crafts : 5 (Carpentry)
Investigation : 0
Medicine : 0
Occult : 0
Politics : 0
Science: 0
Physical
Athletics : 0Brawl : 0
Drive : 0
Firearms : 0
Larceny : 0
Stealth : 0
Survival : 0
Weaponry: 0
Social
Animal ken : 0Awareness: 4
Empathy : 2
Expression : 0
Intimidation : 0
Persuasion : 0
Socialize : 0
Streetwise : 0
Subterfuge: 0
MERITS (should not exceed 7)
Resources based on class:and
FLAWS
Achy bones